March 15, 2013

Creating with the Raspberry Pi vs. Consuming Apple Pie at the Manchester Raspberry Jamboree


Thirteen year old Amy Mather aka @MiniGirlGeek steals the show at Manchester Raspberry Jam 2013

Last Saturday, the first ever Raspberry Jamboree rolled into town, organised by the unstoppable force of nature that is Alan O’Donohoe (aka @teknoteacher). The jamboree looked at the educational value of the Raspberry Pi (a $25 computer) one year on from its launch on the the 29th February 2012. Here are some brief and incomplete notes on some of the things that happened in the main room, aka ‘Jamboree Central’. The workshops and other events have been covered by Jason Barnett @boeeerb.

A key feature of the Raspberry Pi foundation (and the Jamboree) was neatly summed up by Paul Beech (aka @guru) who compared the Raspberry Pi to various Apple iThings. Paul’s view is that when it comes to computing, Apple gives you a “sandy beach, sunbed and cocktail” to passively consume digital content with while the Raspberry Pi gives you a “desert, knife and a bottle” to actively create new things (see his tweet below).

Consuming Apple Pie on a sandy beach, with a sunbed and a cocktail

Engineering evangelist Rob Bishop used Apple Inc. to illustrate what the Raspberry Pi is about in his talk ‘one year on‘. Rob pointed out that a huge amount of effort at Apple Inc. is put into making Computing invisible and seamless. This is great if you’re consuming content on your iPad or iPhone, and what many users want – easy to use, with all the nasty internal gubbins tucked away, out of sight. This is tasty Californian Apple Pie, which many of consume in large amounts.

However, invisible computing is a problem for education, because it is difficult to demonstrate the Wonders of Computer Science (Brian Cox’s next TV series) with a device like the iPad.  Many of the internals of modern devices are completely inaccessible, and it’s non-trivial for budding young engineers to build anything very interesting with it particularly quickly.

In contrast, the Raspberry Pi can be challenging to setup, just getting the Operating System up and running isn’t always straightforward. However, there’s a ton of interesting stuff you can build with it: Nifty robotics, bionic bird boxes, musical hackery, twittering chickens, live train departure boards, internet radiossinging jelly babies and loads of other pideas. Try doing that with your iPad…

Creating with Raspberry Pi in the desert, using a knife and a bottle

Most of the jamboree focussed not on Apple but on the things that can be created with Raspberry Pi: the What and Why and When And How and Where and Who with keynotes from Steve Furber [1] and talks and panel sessions from:

A highlight of the jamboree was the closing keynote given by the thirteen year old Mini Girl Geek on what she’s been doing with her Raspberry Pi. MiniGirlGeek (aka Amy Mather pictured above) stole the show with her demo implementations of Conway’s Game of Life in Python. [update: see video below]

What’s interesting is that Conway’s Game of Life is used as an exercise for first year undergraduates in Computer Science at the University of Cambridge. So it’s great to see teenagers mastering the “knife” of Raspberry Pi, and reminds us that Raspberry Pi is no “sunbed and cocktail” but with a little patience, ambition and talent there’s plenty to capture the imagination of young people about Computing.


  1. Steve Furber et al (2012). Computing in Schools: Shut down or restart? Royal Society Report

July 13, 2012

Animation 2012: Computer Science for Schools

Animation 2012 at the University of Manchester

Computer Science as a subject in mainstream UK secondary education is in a pretty sorry state [1,2,3] but it’s not all doom and gloom. While many long suffering school children are being force-fed a nauseating diet of Excel, PowerPoint and Access others are enjoying a nutritious platter of Raspberry Pi, Hack to the Future and Animated fun.

Here’s a brief report on one of these tasty appetisers: Animation 2012, a UK schools animation competition now in its fifth year.

The day kicked off with prizes being awarded for the animation competition. To get a flavour of the creativity and skill involved, you can see winning examples online.

Following the prize giving there was a carousel of activities which included:

Animation 2012 was great fun for all involved, congratulations to all this years winners, hope to see you again next year. There were 526 Schools involved from across the UK, with 914 entries. 58 students were involved in the 35 winning entries from 31 different schools. Thanks to Toby Howard, all the organisers, supporters (Google, Electronic Arts and NESTA) and associates (Computing at School, CS4FN and BAFTA young game designers) for putting on an impressive show.


  1. Steve Furber et al (2012). Computing in Schools: Shut down or restart? Royal Society Report
  2. James Robinson (2011). Eric Schmidt, chairman of Google, condemns British education system: criticising division between science and arts, The Guardian
  3. Keith Stuart (2011). Michael Gove admits schools should teach computer science: education secretary recognises the failings of ICT courses, The Guardian

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